When you get to the Riddler's communications tower in Burnley, and get locked into the room, I can't seem to get out. I can grapple up to the event to escape, but Batman categorically refuses to climb into the vent. I can drop down from the vent and grapple back onto it, to hang from it, but I simply can't seem to climb in. For the record, I did pull the grate off the vent, and got the Riddler's sarcastic congratulation.
Am I missing some cryptic key combination, or is this a glitch preventing me from getting any further? Edit: I managed, after about 5 minutes, to do the 'trick' posted in the sticky. Had to use keyboard + mouse as I couldn't get it working with the controller.
Steam has just closed its doors on the 2013 Winter Sale, where the price of Batman: Arkham Origins dropped 50% down to $24.99 (or $20 on Green Man Gaming), and the Season Pass to $9.99. If you were wondering whether Arkham Origins measures up to the last two, you might be a little disappointed to find out that there are still quite a few bugs. There have been patches (the most recent one was about 32.1 MB) so some have been fixed, but not all.
Here are some of the things you can try. Please note, most of these errors relate to problems experienced on the PC Steam version of the game.
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Infinite Fall Glitch I have mentioned this one briefly in an earlier article, and noted that there hasn't been a fix found for it yet. A patch was released earlier that should have taken care of most instances of the Infinite Fall glitch, however this appears to be for games that have not yet experienced this problem. If you run into this and or have been stuck for a while, email WB your save game. It remains the only way to fix this particular problem. My Alibi Glitch This appears to be a glitch that affects only the PC Steam version.
After defeating Bird in the My Alibi nightclub, if you proceed into the back room (where a Data Pack is indicated on the map, unfortunately), the screen goes black. If you return to the main room, the stairway, all of them go black. Restarting from last checkpoint will cause you to be stuck on Batman in that blackness unable to do anything else. There is no fix for this yet. DO NOT GO INTO THIS ROOM. It is a side quest, so you will still be able to continue the story without it.
I know, it's annoying. But WB has yet to come out with a patch fix for it. EDIT: Thanks to user for find a fix on the Steam forums! By now there is a Fix for the my alibi glitch, and that one might even work for other problems which occur once you enter a building. Found it in the steam forums and it works like a charm: 1. Find file BmInput.ini in your Batman Arkham Origins folder (eg: C: Steam SteamApps common Batman Atkham Origins SinglePlayer BMGame Config BmInput.ini) 2. Do copy of this file for safety and keep somewhere 3.
Open this file 4. Find the last line in Engine.PlayerInput 5. Paste at the last: Bindings=(Name='F1', Command='start batentry?Area=OpenWorld?Players=PlayableBatman?unlockall') 6. Start the game 8. Choose your story 9.
Your Batman is free;) This can be usefull for another bugs and glitches. I hope that helped What it actually does is teleporting you out of the building once you hit f1;) Chapel Bug This took me a little while to find the fix for. This happens in a later fight with the Joker inside the Chapel where he's holding two shards of glass, where prompts don't actually appear until you die. If you are experiencing this bug, these are some of the fixes:. lower your resolution (note: not graphics!). open your map and then close it.
turn off detective mode Other players have suggested that the prompts don't work on the Beatdown stage of the fight. If this is the case, if you are able to, try plugging in a controller. This should allow you to play through this fight completely.
The latest should have taken care of this issue however. Updated 01-03 6:20pm EST Joker fight progression blocker UPDATE: A new patch has just gone live for PC that fixes the progression blocker where the final Joker fight cutscene couldn't be completed with Keyboard and Mouse Deathstroke Disappearing When fighting Deathstroke on Penguin's ship, Final Offer. He may disappear. This is a little different from the which doesn't actually interfere too badly with your ability to complete the fight. If this is happening to you, trying turning off PhysX. If this doesn't work or apply, try updating video card drivers and deleting the bmengine.ini file. Copperhead Infinite Fall Glitch If you respawn after the Copperhead fight, you might find yourself stuck in an infinite fall loop. With this one, a few players have reported that this might help:.
glide immediately after loading into the game. enter detective mode to see the three 'lands'. land, dive, and release so you can change your flying angle towards them Copperhead Elevator Crash Bug In, after being poisoned by Copperhead and on your way up in the elevator, the game crashes.
This happens just after a save so any time you load the game, it will crash again. To fix this, try these steps:. open the file 'BmEngine' with Notepad which can be find in Batman Arkham Origins SinglePlayer BMGame Config.
locate 'AllowD3D11=True' and change it to False. locate 'Allow D3D1o=False' and change it to True This should allow your game to continue on. Game Install Stuck At 98% For later installs of Arkham Origins, Steam may remain stuck at 98% and stop downloading. For some, turning off Steam, restarting your PC, and restarting Steam and the download will solve the issue. Some users have reported this has not fixed the issue for them.
Glitches in 'Batman: Arkham Origins' Updated: On Oct. 31 developer WB Montreal released a patch that addressed some of the following issues, including the Burnley Tower glitch. In the video game “Batman: Arkham Origins,” released Oct.
25, players are pitted against eight bloodthirsty assassins, a corrupt police force and legions of hired thugs. But gamers' worst enemies by far are the technical glitches plaguing this otherwise strong and entertaining title. (The game sells for $59.99 on PC, Xbox 360 and PlayStation 3.) In many gaming message boards, players are complaining of enemies falling through walls, getting stuck in walls, and becoming abruptly impervious to Batman's attacks. MORE: will sometimes fall through a wall or two himself, we found, or become reluctant to leave a ledge or grappling point. The glitches appear to be both more numerous and more severe on PCs, where sometimes the game takes so long to start up that the computer thinks it has crashed, and displays a 'program not responding' message. Simply ignoring this message and waiting for the game to finally start is enough to circumvent that problem, but other glitches are more serious.
The Burnley tower mess For example, the optional mission at Burnley district comm tower is almost impossible to complete. This section of the game has to be completed to let players fast-travel to the Burnley district of Gotham City instead of walking (or gliding or swinging) across the sprawling map. In the quest, must break a glass windowpane in order to enter the tower, and then should be able to crawl up an air vent to access the tower's roof. However, after we tore off the vent's cover with the Batclaw and climbed up to it using the grappling gun, Batman simply dangled from the edge without ever going inside.
Trying to double back is no good either; Batman is unable to climb back out of the window through which he entered the room. Players will be forced to restart the game at their last autosave, and thenceforth will have to travel by foot or by grapnel whenever they need to visit the Burnely district.
But it gets worse. The game autosaves your progress at various points, and you can't make backups of previous save points. So it's possible, though unlikely, for the game to save while you're in the Burnley Tower room. That means you'll have no prior save point to return to, and your only recourse will be to restart the game entirely. Clever gamers like have discovered a workaround for the Burnley Tower glitch by avoiding the first room entirely — but only by exploiting yet another glitch that launches Batman onto the tower roof. MORE: At the time of the posting, WB Studios, the publisher of 'Batman: Arkham Origins,' had not responded to our request for comment.
Email or follow her and. Follow us, on and on. I just finished the game, and there were some glitches here and there, but nothing to break the experience. I got stuck at the mentioned Burnley Tower glitch yesterday and I had to reload my previous autosave to get out of that room, but today I just wanted to try the Burnley Tower again and it went smoothly, no more Batman getting stuck there. There are a few glitches here and there, but nothing to the extent this article makes it out to be, it still is a very entertaining and satisfying experience. To ninjustin: Its the same typical software house crap I see at my work.
Burnley quest; passed all QA, move on. A different area of the game has a problem with climbing into the grate that was overlooked.
Rush to fix 'grate' problem found at the last minute. Oops, bug in Burnley quest that has flagged 'passed' written all over the QA paper work.
Drag everyone in the same room for some fun. Programmer blames tester for not testing his last minute fix properly. Tester blames programmer for not explaining that his 'fix' affected all the grates.
Manager blames everyone because he is overworked (or lazy, pick your fav). Yadiyadiyada During crunch time, people always rush, always assume, always blame someone else. Nothing different here. They finally fixed the Burnley tower glitch. There are a ton of issues with this game. One of the last missions you have to catch 20 Blackgate escapees one of them just clips through the map every time you try to apprehend him.
I was finally able to catch this hacker though. The first fight killer crock, is so full of glitches its almost unplayable. His character model flashes dark and light like a strobe light and drops the frame rate down to almost unplayable at times (though this glitch seems to happen to far fewer people). You think for the first fight in the game this would have been caught. The story and voice acting of this game even without Conroy and Hamill are freaking amazing.
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The since of scale and actual size of the game are outstanding. The game is paced really well you can fly through it or take your time with the side missions.
The mechanics more or less are unchanged, but since they are so good that's not a bad thing. Those freeking glitches though.
No, that headline isn’t backward. Maybe the reverse is happening in one of DC’s other million-billion (though no longer billion-finity) universes, but not this one.
Swung into action bogged down by a slew of diabolical bugs and glitches – some of them game-breaking – and our own boy man wonder Adam. On the upside, there have been some patches, but even a cursory glance at various forums shows that progress-halting issues have yet to be eradicated. So then, why is developer Warner Bros Montreal already moving on?
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Infuriatingly, because it’s too busy making new things it would like you to spend money on. Warner Bros Montreal explained its plans for the rather hollow sequel/prequel in: “The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.” “If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.” But that’s only an if.
And yes, I know it’s important for dev teams to continue forging ahead on DLC because otherwise publisher money stops flowing (and then, inevitably, lay-offs strike with BIFFZOTT-ing ferocity), but there’s got to be a better way here. If a decent number of your customers are reporting that they flat-out can’t play portions of your game, then it’s a huge slap in the face to disregard them in favor of people who were able to, you know, finish the game. What good is DLC to them? So now you have a crowd of players that might have otherwise purchased said downloadable super shenanigans, but instead they’re stuck out in the cold. Maybe it’d slow progress on the DLC a bit, but couldn’t Warner at least devote a small band of developers to bug isolation and obliteration?
As is, this seems unacceptable to me. It’s insulting to fans who spent money on the game, and it’ll certainly make some people wary of dropping dollars in the future. I really hope Warner decides to change that “if” to a “when,” and I think they’d be wise to do so sooner rather than later. SmokytheBear says: Exactly, this is the reason I generally refuse to buy games at launch anymore.
Well over half of new games released are buggy and broken, therefore I wait for a year or more to buy a finished game for a fraction of the price, and there are lots of people doing this. Then when the companies lose money they blame it on piracy instead of realising its because they released a broken piece of shit of a game. This situation however takes the piss more than usual, that they are flat out refusing to fix seemingly gamebreaking bugs so they can pump out slightly more shitty DLC is terrible and I just wish that everyone that bought this game and is finding sections unplayable would go and get this refunded, citing the game not being fit for purpose and using a bunch of these news releases as proof that they are refusing to fix a broken game. Then maybe they’d give the series back to the proper developer and these assholes would learn what to prioritize in future games (hint: It’s not fucking DLC). SmokytheBear says: “If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play.
The issues that are not progression blockers will unfortunately no longer be addressed.” Their own fucking press release says otherwise so I’m not sure where you are getting this from. Even if it was the case it’s simply not good enough, flat out admitting you are no longer fixing bugs that aren’t gamebreaking is a terrible standpoint to take on a game that is mere months old. Diablo 2 no-cd patch. Mbaya says: Seems I’m in the same boat and moving forward, guess I’ll have to make sure their games are as bug free as can be expected if they’re worth a buy – certainly can’t trust them to patch any issues now.
Terrible business practice, screwing over the people that have already given you money (for something that, lets be honest, shouldn’t have any game breaking bugs if it’s to be fit for release – with the exception that any found post release should be fixed asap) and tarnishing their name for any future projects. I wonder what Rocksteady think of thisthey will most likely get some blame from being guilty by association. Cooper says: It’s simple numbers. Patching the game to fix bugs for players who have already bought the game nets you nothing in the way of profit. At this stage it has a reputation for being buggy for potential buyers who read-up on purchases and no amount of patching will change that (when was the last time a “dev fixes bugs” a headline?). For potential customers who don’t read up on this stuff and wait for sales, tehy’ll draw in anyway sooner or later.
Potnetial sale customers who don’t read up on their purchases beforehand and existing custerms without game breaking bugs are the only source of future revenue the game has. So DLC is the only move that makes sense for a publisher driven entirely by the search for moneys. SmokytheBear says: This is negative press though, there is lots of future sales to come from Steam sales etc.
This will make people actively avoid buying the game (I know it will for me), instead of them just devoting a small amount of their development assets to fix this crap. Hopefully they learn that negative press from pulling this shit will outweigh the benefits of at least working towards fixing gamebreaking bugs. Vote with your wallets people, if you own the game don’t buy the fucking DLC on principle, if you don’t own the game don’t ever buy it.
Developers need to start learning that this sort of bollocks is not OK and that if you release a game with bugs, fucking fix them. Cooper says: Problems: 1) If you read this you are in a minority. Most consumers of games never properly check news / reviews. If you read this AND you remember it when the 75% off steam summer sales come up you are in an even smaller minority. 2) If people ‘voted with their walltes’ each time they were stung by a buggy mess of a game released by a major publisher there would be no major publishers left.
Customers have a short memory and, moreover, rarely pay attention to who publishes a game anyway. Says: As long as I remember, there was no game breaking bug that stopped me to finished this game (I played v1.0 only, never bother to update due to my limited bandwidth caps every month). Yes, there’s a section in the building downright corner of the map where I have to disable enigma’s (riddler?) jammer device (to get a new quick travel point) and then he trapped me inside where the only way out are through the air duck where my Batman was unable to climb it due to bug, but its completely optional (1st I think it was mandatory section, but then I realized it isn’t) and I’m able to progress and finished the story mode although not in a high percentage completion. Beside that, I love the story very much, especially when Batman meet the Joker that shows how Human they are.
Knowing how Batman and Joker became a Rival are quite fascinating (#SPOILER# OMG,I just recently knew that he actually saved Joker live!!#SPOILER# I’m Batman fans btw, but not very much dig through His personal story with the villain). Leonick says: That’s the thing with bugs, they don’t necessarily effect everyone. There are a lot of games I’ve played with no issues whatsoever which are by many said to filled with bugs. As for this game, I did not experience any game breaking bug. I did experience three bugs in total. At one point I couldn’t enter any doors leaving me stuck in an area, a restart fixed that though. The air duct you mentioned.
That one is fixed at this point though I think. In the police station I tried sneaking past an area but got spotted just as I went through the door to the next so I turned around to clear it but it was now empty since the as far as the game was concerned I had passed it. Issue is that there’s riddler trophy in one of the officers in that area and it’s protected by one of the keypads, the keypad wouldn’t let me crack it because the area wasn’t clear (something like that) even though it was. Not sure if it’s because me sneaking past or if it’s like that anyway. As far as bugs are concerned, honestly, Skyrim is worse. (In Skyrim I made it impossible to complete the main quest line. Completing the mage’s guild quest line before a certain main quest bugged the dialog for the librarian.
Had to change quest progress via the console.) I personally really liked Arkham Origins, good story and I like the slight change to the art style (Batmans suit looks much better), I’d say it’s the second best in the Arkham series beating City. Sure is a dick move to focus on DLC before bug fixes. I’ll acknowledged the fact that the team working on the DLC might not be able to fix any of the bugs, the could be code/engine bugs while the DLC team mostly consist of level and art designers. Still, dick move.
Says: Take any industry story about piracy killing them and replace the word “piracy” with “DLC” and the word “pirate” with “DRM” and you’ve corrected the document. “The revenue lost from software piracy could have been invested into the product themselves, resulting in lower prices for the software consumer. High piracy rates also impact the success of local software developers as they work to generate their own market presence. Pirated software results in lost sales, and lost sales result in a decrease of sales revenue for legitimate resellers.” Becomes. “The revenue lost from software DLC could have been invested into the product themselves, resulting in lower prices for the software consumer. High DLC rates also impact the success of local software developers as they work to generate their own market presence. DRM’d software results in lost sales, and lost sales result in a decrease of sales revenue for legitimate resellers.” See how the truth shines?
Says: Of all the publishers i’ve dealt with Warner know and care the least about games. Think they just publish them by accident. Batman AA was supposed to be a shite parent gouging movie tie in, it wasn’t supposed to be good. I’m certain it turned out good because warner didn’t care about it enough to make it terrible.
Then they bought rocksteady and annualised it and got a second dev team to do yearly iterations and neither rocksteady nor warner montreal will make a decent game again before they’re inevitably mothballed. Says: I just did what I do best. I took your little plan and I turned it on itself. Look what I did to this game with a few community manager statements and a couple of bugs. You know You know what I’ve noticed? Nobody panics when things go “according to plan.” Even if the plan is bullshit!
If, tomorrow, I tell the press that, like, an identikit grey and brown shooter will sell a billion copies, or a lazy match-three clone becomes a cultural phenomenon, nobody panics, because it’s all “part of the plan”. But when I say that one little old game will never be fixed, well then everyone loses their minds! Alien.Nated says: Nice to see that Warner is setting out with vision and vigor to destroy one of their best and most profitable franchises This is nothing short of offensive to buying customers, also I have to wonder, is there no place where consumer laws address something like this, a company acknowledging that the product they sell is broken and therefore can’t fullfill it’s intended function in some intances and then flat-out refusing to do something about it, only stating it might some day eventually take care of the worst problems, just maybe? Can’t be legal everywhere, can it?
Emeraude says: As many mentioned already: par for the course, the only astonishing thing is that it was said on top of being done (ballsy for the PR person if he actually did it to force debate on the issue). I mean it’s not as if we hadn’t witnessed the advent of ubiquitous patching means and the effect t had on game production scheduling. Thank god class action lawsuits were created for those kind of situations where no individual would really benefit enough from winning the case to justify going to court alone, but where so many people suffered from the issue that the company at fault needed to be condemned to prevent continuation of the practice.
Since its release on Oct. 25, the video game 'Batman: Arkham Origins' has been driving players batty with the many glitches found under the hood. The game's developers released two patches for the game's PC version last night (Oct. 31): a single-player fix from developer Warner Bros. Montreal and another for the game's multiplayer, which was developed by Splash Damage, a separate studio.
Batman Arkham Origins Pc
(The game sells for $59.99 on Xbox 360 and PlayStation 3 and $49.99 on PC.) The single-player patch means that the Dark Knight returns for many players, as bugs like the are now fixed. But players dealing with the many remaining glitches are still wondering whatever happened to the Caped Crusader. MORE: Before the patch, the most infamous glitch was in the Burnley district's comm tower, where Batman was unable to climb up a vent and became trapped in the room. It seems funny at first, but glitches like this can be the killing joke that breaks a game. Some players developed a complicated workaround for the Burnley tower glitch, but thankfully, it's no longer necessary with the patch, as Batman can now climb into the tower's vent and out of Burnley tower's long shadows to complete the mission. The Burnley Tower vent glitch is most likely an easy one to fix, as it probably just involves attaching a script, or line of code, to the vent, which would govern the way Batman interacts with the vent as an object in the game world. Other issues, such as guards running in circles or becoming trapped within walls, are systemic.
According to the official updates, the patch also fixed players falling through floors and platforms 'in most cases.' We still encountered a problem with the elevator in the sewers under the Gotham City Police Department, however. In the below video, the floor of the elevator rises right through Batman's body, leaving players stranded for a moment before respawning into an elseworld full of green-gray mist with a few floating game assets such as rocks and a distant door. It looks like a great place to have an existential identity crisis, but not so great if you want to actually finish the game. If you pull a Knightfall and jump off the rocks, Batman will just pull himself back up.
You'll have to restart at the last checkpoint to escape this foggy no-man's land. 'Batman: Arkham Origins' sewer elevator glitch Eventually, we were able to ride the elevator properly by pressing 'space' to activate it and then not pressing any other buttons until the ride was over.
Some players found themselves falling in an endless loop at various points in the game as well, but this infinite crisis should also be fixed in the new patch. If the patch didn't work on your system, you should restart the game, the developers suggest in the official update documentation — but that still may not be enough to get you back to the streets of Gotham. 'If restart from checkpoint didn't work, try beating up all enemies around you,' the documentation reads. For the full list of fixes to 'Batman' incorporated into the game, check out the, and report any bugs you find on the thread or the Steam. Email or follow her and.
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Follow us, on and on. They have been quite a few bugs. However, I will say the only but that I had a issue with was the comm tower I never had any issue what so ever with falling through the floor mind you the only game I had a issue with that did that was Borderlands 2 which is a pretty polished game up to this point. And I think with the comm tower the glitch to have yourself catapulted up in the air so you can finish the tower is more fun anyway I thought it was more enjoyable breaking the game to do something then doing it the right way to begin with:P. I thought it was just my computer that was glitching out.
When I first fought the lizard dude i punched him against a wall and my entire screene except the HUD went blank. I couldnt attack but i kept taking damage. Had to restart my game. Second time I fought him his character model started flickering. Also, a lot of times i'll go to grapple and ill get stuck on a corner thats in the way. Too many glitches for a title like this.
At least they're patching it ASAP, unlike companies like infinity ward who worry about making sure their next $20 DLC is ready to rob you. This is supposed to be a good finale for Batman arkham series before entering a next gen era,but they done F.ked up.
Its not as bad as its made out to seem. Have you actually played it? I have 23 hours. Have beaten the story and am now roaming the streets as (and Jill, you could have used this one pretty easily) Blackest Night Batman.
The glitches and bugs are not happening to everyone. I only ran into the Burnley tower bug and then once I was diving to the ground, fell through but came back up the other side so it was no issue for me.
I thought it was just my computer that was glitching out. When I first fought the lizard dude i punched him against a wall and my entire screene except the HUD went blank. I couldnt attack but i kept taking damage. Had to restart my game. Second time I fought him his character model started flickering.
Also, a lot of times i'll go to grapple and ill get stuck on a corner thats in the way. Too many glitches for a title like this. At least they're patching it ASAP, unlike companies like infinity ward who worry about making sure their next $20 DLC is ready to rob you.
First, its Killer Croc he's not a lizard. Second, I keep hearing about these glitches but haven't run into them. If you want it fixed, just make sure to report it as they said officially so they can try to replicate it then find it and finally fix it. Did nobody else get the infinite crisis reference? Yes and more: 1. Infinite Crisis, way to take it back a long ways 2.
The Dark Knight Returns (another old but very good one) 3. What ever Happened To The Caped Crusader 4. Long Shadows 5. Under The Hood 6. The Killing Joke (This shows how demented the Joker can truly be. Not even the TDK version Joker is worse than him in this novel) 7.
Identity Crisis 8. Knightfall (a great series BTW) 9. Streets of Gotham 10. Batman Incorporated 11. Long Shadows 12. Elseworlds, that's the only other one I see in here. And technically Infinite Crisis was a DC wide thing.
Its how they consolidated their multiverse in the 80s/90s much like the current reboot New 52 (which is actually very good BTW). I have a problem with any game that cost $50-60 and can be beat in 20hrs or less (heck, might as well say 30), which is why I primarily stick to strategy/rpg until prices bottom on the rest Even at 30hrs I expect some way for it to be worth replaying or I'd still balk. I'd always rather have LESS graphics and more game play. I'm talking single player here, I don't expect to have to go online with a bunch of kids to get my money's worth This strategy also allows me to avoid the bug infested mess that follows some game releases for a few months.
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